WS03 - Machinima: Rowan of Rin
Digital Technologies, The Arts: Media Arts, Years 3 and 4
- Digital Technologies
- Media Arts
- Animated video response
- Cartoon storyboard response
Annotations
These annotations are interactive and link to a specific timestamp in the video.Formats a title page for their video.
5 9 5 40Records action while navigating through an online platform, using avatar point of view (POV).
11 16 5 40Records narration of character, using a microphone.
18 22 5 40Inserts technical sound effects.
23 25 5 40Uses a controlled fade to transition between video clips.
41 43 5 40Collaboratively records character voiceover and avatar movement to reflect narration.
57 64 5 80Edits and controls avatar movement to reflect character interaction.
66 68 5 80Uses digital tools to design and build a story world, using game program functionality, and uses it to record footage with controlled editing.
69 72 5 80Adds transitions between screen recordings to reflect change of scene, using editing software.
73 75 5 40Controls character movement through the platform, using keyboard shortcut conventions.
95 100 5 40Collaboratively interacts with others (represented by additional avatars) in the online platform.
117 121 5 40Creates end credits, using editing techniques and software.
123 133 5 40
[Rowan] Oh no. The stream, it's dry. Strong Jonn, Strong Jonn! The water has dried up. Strong Jonn. The stream, it's dried up.
[Val] We must consult Sheba.
[Strong Jonn] Good idea.
[Rowan] Uh, I'm terrified of Sheba.
[Strong Jonn] Go fetch some cheeses. Maybe they will lighten her mood.
[Rowan] Oh no. What if I pick badly? Strong Jonn, but ...
[Strong Jonn] Don't question me, just get the cheese.
[Rowan] I can't do this, I'm hopeless. I'll never be the man my father was.
[Val] Boy. Put those cheeses in my lap.
[Rowan] What if I chose badly?
[Marlie] It's a map only Rowan can see.
[Rowan] We must use the ropes to climb the cliff face. Stop. Stop.
[Marlie] He's blubbering.
[Rowan] Oh. I'm getting braver. I haven't dropped out yet, and I'm having a feeling that they care.
[Aulln] I can't swim. You must go on. I will await your return, hopefully.
[Marlie] I hate cramped spaces. Good luck, Strong Jonn and Rowan of the Bukshah.
[Strong Jonn] Into the water.
[Rowan] Do it quickly, edge in. Get the bone out. Quickly. Come out. Go out.
[ Strong John ] Rowan of Rin! Rowan of the Bukshah!
Annotations
1. Uses digital tools to create a cartoon style storyboard to plan their animated video. For example, adds custom sized shapes and positions them on a page to form a storyboard template.
2. Takes and inserts screenshots from an online game platform to represent scenes in the animated video.
3. Selects and formats appropriate speech and thought bubble shapes and text to indicate the characters’ narration and thinking. Orders shapes to bring speech and thought bubbles in front of images.
4. Formats images, changing size and position.
- Animated video response
- Cartoon storyboard response
Annotations
These annotations are interactive and link to a specific timestamp in the video.Uses a title page to introduce the narrative.
6 8 10 60Demonstrates understanding of the machinima genre by using an invisible avatar as a “camera” to record action.
10 15 10 90Narrates clearly to identify a key moment in the narrative. Reinforces narration with character action and controlled editing.
16 23 15 90Uses technical sound effects appropriate to the action and narrative.
24 25 10 70Uses a controlled fade to connect scenes and indicate the passage of time.
40 42 15 40Uses a mid-shot to appropriately represent a key moment in the narrative.
56 63 10 90Uses character positioning and movement to represent character interaction.
63 69 20 40Designs and builds a story world using game program functionality and uses it to record footage with controlled editing.
70 73 30 80Uses a low angle long shot from a character’s point of view to reinforce the narrative.
75 81 20 40Creates emotive dialogue to indicate narrative conflict and establish character motivation.
94 99 15 40Chooses appropriate lighting to convey location in the narrative.
102 108 30 40Closes the narrative with a moment of celebration, completing the narrative arc.
116 120 15 40Uses film conventions to create end credits.
120 135 15 40
[Rowan] Oh no. The stream, it's dry. Strong Jonn, Strong Jonn! The water has dried up. Strong Jonn. The stream, it's dried up.
[Val] We must consult Sheba.
[Strong Jonn] Good idea.
[Rowan] Uh, I'm terrified of Sheba.
[Strong Jonn] Go fetch some cheeses. Maybe they will lighten her mood.
[Rowan] Oh no. What if I pick badly? Strong Jonn, but ...
[Strong Jonn] Don't question me, just get the cheese.
[Rowan] I can't do this, I'm hopeless. I'll never be the man my father was.
[Val] Boy. Put those cheeses in my lap.
[Rowan] What if I chose badly?
[Marlie] It's a map only Rowan can see.
[Rowan] We must use the ropes to climb the cliff face. Stop. Stop.
[Marlie] He's blubbering.
[Rowan] Oh. I'm getting braver. I haven't dropped out yet, and I'm having a feeling that they care.
[Aulln] I can't swim. You must go on. I will await your return, hopefully.
[Marlie] I hate cramped spaces. Good luck, Strong Jonn and Rowan of the Bukshah.
[Strong Jonn] Into the water.
[Rowan] Do it quickly, edge in. Get the bone out. Quickly. Come out. Go out.
[ Strong John ] Rowan of Rin! Rowan of the Bukshah!
Annotations
1. Uses a cartoon style storyboard to demonstrate production processes – pre-production and narrative arc.
2. Uses storyboard conventions: indicates narrative using speech bubbles and shot type using screen shots, begins the narrative with an establishing shot to indicate location.
3. Builds locations for the narrative within the gaming software and uses them to communicate the narrative via screen captures in storyboard form.
4. Begins the narrative with an establishing shot to indicate location.
5. Establishes the beginning of the narrative arc by identifying the problem and challenge through speech bubbles.
6. Shows the setting for a key scene for narrative development.
7. Provides insight into character development via a dialogue summary.
8. Indicates action to be included in the shot to reinforce conflict.
9. Uses the wall to visually symbolise the challenge faced by the main characters and reinforce the narrative.
10. Indicates scene transition via dialogue.
11. Uses dialogue to communicate character.
12. Uses a range of different shots to communicate the rising action.
13. Indicates the key climactic scene.
14. Indicates the resolution of the narrative.