By the end of Year 2 students show how simple digital solutions meet a need for known users. Students represent and process data in different ways. They follow and describe basic algorithms involving a sequence of steps and branching. With assistance, students access and use digital systems for a purpose. They use the basic features of common digital tools to create, locate and share content, and to collaborate, following agreed behaviours. Students recognise that digital tools may store their personal data online.
WS03 - The most popular use of the play space
Technologies: Digital Technologies, Years 1 and 2 Mathematics, Year 2
- Digital Technologies
- Mathematics
- Statistical survey
Annotations
1. Asks a question that indicates the reason for collecting data.
2. Selects digital tools as the method of data collection.
3. Plans for how the data will be recorded.
4. Indicates how collected data will be represented and visualised.
5. Constructs a tally sheet to record and organise the results of the survey.
6. Records the data and represents it with tally marks and numerals.
7. Uses a picture graph to visualise the collected data, with each dot representing one student's response.
8. Collects survey data using a digital tool (online form).
9. Uses a digital tool (online form) to visualise the results of the online survey.
- Statistical survey
Annotations
1. Asks a question that will help to decide about the use of the play space on the oval.
2. Provides several categories for the survey.
3. Selects the methods of data collection.
4. Plans for how the data will be recorded and displayed.
5. Interprets the data and uses counting to identify the most and least popular category.
6. Constructs a tally sheet to record and organise the results of the survey.
7. Records the data in groups of 5.
8. Uses a picture graph to display the data, with each dot representing one student's choice of category.
9. Collects data from an online survey.
10. Uses a digital tool to record and display the results of the online survey.