Resources

The resources below support the implementation of Digital Technologies.

Computational thinking

In the Australian Curriculum: Digital Technologies, computational thinking is one of the key ideas. It is a problem-solving method that involves various techniques and strategies that can be implemented by digital systems. Techniques and strategies may include organising data logically, breaking down problems into parts, defining abstract concepts and designing and using algorithms, patterns and models. This infographic illustrates the skills and concepts needed by a student to think computationally. Print on A3 for a classroom poster.

Scratch

Scratch is a visual programming language that uses graphic elements (or blocks) rather than just text to translate logic. This tutorial provides step-by-step instructions and images to support the learning of this visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

Scratch tutorial

Python

In the Australian Curriculum: Digital Technologies, students are required to study a general-purpose programming language at Years 7 and 8. Python is one example of this type of language. It closely resembles the English language. The tutorial is designed for educators who would like to learn how to use Python.

Python tutorial

Connecting Digital Technologies to food and fibre

The following vodcast explores how students can develop and apply Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. This vodcast is designed for educators who would like to learn how to use a BBC micro: bit to manage the water requirements of a garden.

Click here to listen to the vodcast

Line of sight documents

The line of sight documents provide the curriculum on a page. They give a line of sight from content descriptions to achievement standards. They are useful for planning and mapping activities such as making connections between content descriptions and achievement standards.

Digital Technologies                                                         Design and Technologies

Foundation to Year 2                                                 Foundation to Year 2

Years 3 and 4                                                            Years 3 and 4

Years 5 and 6                                                            Years 5 and 6

Years 7 and 8                                                            Years 7 and 8

Years 9 and 10                                                          Years 9 and 10

Action research presentation

The Digital Technologies in focus project involves schools developing an action research project. Below is an abridged version of the DTiF Introductory workshop. It provides some activities that other schools can use to plan and develop their own action research.

PowerPoint presentation

Workbook and activities