RationaleThis rationale complements and extends the rationale for The Arts learning area.
Media arts involves creating representations of the world and telling stories through communications technologies such as television, film, video, newspapers, radio, video games, the internet and mobile media.
AimsIn addition to the overarching aims for the Australian Curriculum: The Arts, media arts knowledge, understanding and skills ensure that, individually and collaboratively, students develop:
enjoyment and confidence to participate in, experiment with and interpret the media-rich culture and communications practices that surround them
StructureLearning in Media Arts
Learning in Media Arts involves students learning to engage with communications technologies and cross-disciplinary art forms to design, produce, distribute and interact with a range of print, audio, screen-based or hybrid artworks.
Example of knowledge and skills
Years 7 and 8
Years 7 and 8 Band Description
In Media Arts, students:
- build on their understanding of structure, intent, character, settings, points of view and genre conventions and explore media conventions in their media artworks
- build on their understanding and use of time, space, sound, movement, lighting and technologies
- examine the ways in which audiences make meaning and how different audiences engage with and share media artworks
- draw on media arts from a range of cultures, times and locations as they experience media arts
- explore the media arts and influences of Aboriginal and Torres Strait Islander Peoples and of the Asia region
- learn that Aboriginal and Torres Strait Islander people have converted oral records to other technologies
- explore social and cultural values and beliefs of Aboriginal and Torres Strait Islander Peoples as represented in media artworks and consider how these may influence the media artworks they make
- learn that over time there has been further development of different traditional and contemporary styles as they explore media forms
- explore meaning and interpretation, forms and elements including structure, intent, character, settings, points of view, genre conventions and media conventions as they make and respond to media artworks
- consider social, cultural and historical influences and representations in media arts
- evaluate how established behaviours or conventions influence media artworks they engage with and make
- maintain safety in use of technologies and in interaction with others, including the use of images and works of others
- develop ethical practices and consider regulatory issues when using technology
- build on their understanding from previous bands of the roles of artists and audiences as they engage with more diverse media artworks.
Years 7 and 8 Content Descriptions
Years 7 and 8 Achievement Standards
By the end of Year 8, students identify and analyse how representations of social values and points of view are portrayed in the media artworks they make, distribute and view. They evaluate how they and other makers and users of media artworks from different cultures, times and places use genre and media conventions and technical and symbolic elements to make meaning. They identify and analyse the social and ethical responsibility of the makers and users of media artworks.
Students produce representations of social values and points of view in media artworks for particular audiences and contexts. They use genre and media conventions and shape technical and symbolic elements for specific purposes and meaning. They collaborate with others in design and production processes, and control equipment and technologies to achieve their intentions.