Rationale
This rationale complements and extends the rationale for The Arts learning area.Media arts involves creating representations of the world and telling stories through communications technologies such as television, film, video, newspapers, radio, video games, the internet and mobile media.
Aims
In addition to the overarching aims for the Australian Curriculum: The Arts, media arts knowledge, understanding and skills ensure that, individually and collaboratively, students develop:enjoyment and confidence to participate in, experiment with and interpret the media-rich culture and communications practices that surround them
Structure
Learning in Media ArtsLearning in Media Arts involves students learning to engage with communications technologies and cross-disciplinary art forms to design, produce, distribute and interact with a range of print, audio, screen-based or hybrid artworks.
Example of knowledge and skills
Years 7 and 8
Years 7 and 8 Band Description
In Media Arts, students:
- build on their understanding of structure, intent, character, settings, points of view and genre conventions and explore media conventions in their media artworks
- build on their understanding and use of time, space, sound, movement, lighting and technologies
- examine the ways in which audiences make meaning and how different audiences engage with and share media artworks
- draw on media arts from a range of cultures, times and locations as they experience media arts
- explore the media arts and influences of Aboriginal and Torres Strait Islander Peoples and of the Asia region
- learn that Aboriginal and Torres Strait Islander people have converted oral records to other technologies
- explore social and cultural values and beliefs of Aboriginal and Torres Strait Islander Peoples as represented in media artworks and consider how these may influence the media artworks they make
- learn that over time there has been further development of different traditional and contemporary styles as they explore media forms
- explore meaning and interpretation, forms and elements including structure, intent, character, settings, points of view, genre conventions and media conventions as they make and respond to media artworks
- consider social, cultural and historical influences and representations in media arts
- evaluate how established behaviours or conventions influence media artworks they engage with and make
- maintain safety in use of technologies and in interaction with others, including the use of images and works of others
- develop ethical practices and consider regulatory issues when using technology
- build on their understanding from previous bands of the roles of artists and audiences as they engage with more diverse media artworks.
Years 7 and 8 Content Descriptions
Experiment with the organisation of ideas to structure stories through media conventions and genres to create points of view in images, sounds and text
(ACAMAM066 - Scootle
)
Develop media representations to show familiar or shared social and cultural values and beliefs, including those of Aboriginal and Torres Strait Islander Peoples
(ACAMAM067 - Scootle
)
Develop and refine media production skills to shape the technical and symbolic elements of images, sounds and text for a specific purpose and meaning
(ACAMAM068 - Scootle
)
Plan, structure and design media artworks that engage audiences
(ACAMAM069 - Scootle
)
Present media artworks for different community and institutional contexts with consideration of ethical and regulatory issues
(ACAMAM070 - Scootle
)
Analyse how technical and symbolic elements are used in media artworks to create representations influenced by story, genre, values and points of view of particular audiences
(ACAMAR071 - Scootle
)
Identify specific features and purposes of media artworks from contemporary and past times to explore viewpoints and enrich their media arts making, starting with Australian media artworks including of Aboriginal and Torres Strait Islander media artworks
(ACAMAR072 - Scootle
)