Your search for "Use informal measurements to collect and record observations, using digital technologies " returned 198 result(s)
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Unscripted conversation and reflection on use of French language - AT

Students were asked to participate in an unscripted conversation about aspects of their home and interests. The task required students to reflect on aspects of language and cultural practice.

Unscripted conversation and reflection on use of French language - AT | Samples | Work samples | Resources

7-10 Geography - Year 9

Geographies of interconnections Content descriptions with elaborations: The way transportation and information and communication technologies are used to connect people to services, information and people in other places (ACHGK066) describing the …

7-10 Geography - Year 9 | Informed and safe use of information and devices | Dimensions | Curriculum connections | Resources

Digital project: Database - BELOW

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - BELOW | Samples | Work samples | Resources

Digital project: Python game - AT

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - AT | Samples | Work samples | Resources

Literacy - Level 6 (Years 9 and 10)

Typically, by the end of Year 10, students: Navigate, read and view learning area texts navigate, read and view a wide range of more demanding subject- specific texts with an extensive range of graphic representations Listen and respond to learning …

Literacy - Level 6 (Years 9 and 10) | Competencies and skills | Dimensions | Curriculum connections | Resources

Digital project: Database - ABOVE

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - ABOVE | Samples | Work samples | Resources

Digital project: Database - AT

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - AT | Samples | Work samples | Resources

Geography - Years 9 and 10

Year 9 Geographical knowledge and understanding Biomes and food security Content descriptions with elaborations: Distribution and characteristics of biomes as regions with distinctive climates, soils, vegetation and productivity (ACHGK060) identifying …

Geography - Years 9 and 10 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources

Digital project: Exploring Python - AT

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - AT | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

Design and Technologies - Above satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …

Design and Technologies - Above satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Design and Technologies - Satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …

Design and Technologies - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Design and Technologies - Below satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …

Design and Technologies - Below satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Exploring Python - BELOW

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - BELOW | Samples | Work samples | Resources

Digital project: Exploring Python - ABOVE

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - ABOVE | Samples | Work samples | Resources

Digital project: Representation of data - AT

Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …

Digital project: Representation of data - AT | Samples | Work samples | Resources

7-10 Economics and Business - Year 9

Questioning and research Content descriptions with elaborations: Gather relevant data and information from a range of digital, online and print resources (ACHES044) using strategies to determine the reliability of information collected (for example, …

7-10 Economics and Business - Year 9 | Digital media literacy | Dimensions | Curriculum connections | Resources

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