Your search for "Use informal measurements to collect and record observations, using digital technologies " returned 34 result(s)
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The Arts: Media Arts - Above satisfactory - Foundation to Year 2

This portfolio of student work shows that the student can use technical elements from the process of stop motion animation to complete an artwork with good consideration to composition (WS1). The student can give reason for making a media artwork (WS1) …

The Arts: Media Arts - Above satisfactory - Foundation to Year 2 | Portfolios | Work samples | Resources

The Arts: Media Arts - Above satisfactory - Years 3 and 4

This portfolio of student work shows that the student can describe a film trailer and discuss some of the elements and processes that they use to communicate to an audience (WS1). The student can discuss how they collaborate with others (WS1). They can …

The Arts: Media Arts - Above satisfactory - Years 3 and 4 | Portfolios | Work samples | Resources

The Arts: Media Arts - Satisfactory - Years 3 and 4

This portfolio of student work shows that the student can describe a film trailer and discuss some of the elements and processes that they use to communicate to an audience (WS1). The student can discuss how they collaborate with others (WS1). They can …

The Arts: Media Arts - Satisfactory - Years 3 and 4 | Portfolios | Work samples | Resources

The Arts: Media Arts - Above satisfactory - Years 5 and 6

This portfolio of student work shows that the student can explain how the story in a novel and their own ideas can be portrayed in a trailer they share with their class. The student can work collaboratively and reflect on how they considered audience …

The Arts: Media Arts - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

The Arts: Media Arts - Satisfactory - Years 5 and 6

This portfolio of student work shows that the student can demonstrate how the story in a novel and their own ideas can be portrayed in a trailer they share with their class. The student can work collaboratively and reflect on how they considered audience …

The Arts: Media Arts - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

The Arts: Media Arts - Below satisfactory - Years 3 and 4

This portfolio of student work shows that the student can describe a film trailer and some of the elements and processes that they use to communicate to an audience (WS1). The student can recount how they occasionally collaborate with others (WS1). They …

The Arts: Media Arts - Below satisfactory - Years 3 and 4 | Portfolios | Work samples | Resources

The Arts: Media Arts - Below satisfactory - Foundation to Year 2

This portfolio of student work shows that the student can use technical elements from the process of stop motion animation to complete an artwork (WS1) and can exert some control of technical aspects when making a collaborative artwork (WS2). The student …

The Arts: Media Arts - Below satisfactory - Foundation to Year 2 | Portfolios | Work samples | Resources

The Arts: Media Arts - Below satisfactory - Years 7 and 8

This portfolio of student work shows that the student can identify some technical effects in a documentary and how they communicate meaning to an audience (WS1). The student can use some technical and symbolic elements, as well as conventions of print …

The Arts: Media Arts - Below satisfactory - Years 7 and 8 | Portfolios | Work samples | Resources

The Arts: Media Arts - Satisfactory - Foundation to Year 2

This portfolio of student work shows that the student can use technical elements from the process of stop motion animation to complete an artwork with adequate consideration to composition (WS1). The student can give a reason for making a media artwork …

The Arts: Media Arts - Satisfactory - Foundation to Year 2 | Portfolios | Work samples | Resources

Machinima: Rowan of Rin – BELOW

As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …

Machinima: Rowan of Rin – BELOW | Samples | Work samples | Resources

Advertisement - AT

Students studied digital animation in a unit on advertising. They first explored the basics of multiple animation platforms, developing their skills through a range of tasks. They were asked to complete a summative assessment  that required them to design …

Advertisement - AT | Samples | Work samples | Resources

Machinima: Rowan of Rin – ABOVE

As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …

Machinima: Rowan of Rin – ABOVE | Samples | Work samples | Resources

Machinima: Rowan of Rin – AT

As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …

Machinima: Rowan of Rin – AT | Samples | Work samples | Resources

Analysis essay - ABOVE

Students studied the use of film techniques and conventions to communicate meaning in a film genre. They watched and analysed Alfred Hitchcock’s Psycho (1960) through student-led small group class discussion and analysis tasks based on production elements, …

Analysis essay - ABOVE | Samples | Work samples | Resources

Magazine cover - ABOVE

Students studied the conventions and technical and symbolic elements of magazine covers and how they engage an audience. They explored how the media creates meaning and engages particular audiences with precision on magazine covers to market magazines. …

Magazine cover - ABOVE | Samples | Work samples | Resources

Advertisement - ABOVE

Students studied digital animation in a unit on advertising. They first explored the basics of multiple animation platforms, developing their skills through a range of tasks. They were asked to complete a summative assessment  that required them to design …

Advertisement - ABOVE | Samples | Work samples | Resources

Advertisement - BELOW

Students studied digital animation in a unit on advertising. They first explored the basics of multiple animation platforms, developing their skills through a range of tasks. They were asked to complete a summative assessment that required them to design …

Advertisement - BELOW | Samples | Work samples | Resources

Analysis essay - BELOW

Students studied the use of film techniques and conventions to communicate meaning in a film genre. They watched and analysed Alfred Hitchcock’s Psycho (1960) through student-led small group class discussion and analysis tasks based on production elements, …

Analysis essay - BELOW | Samples | Work samples | Resources

Magazine cover - AT

Students studied the conventions and technical and symbolic elements of magazine covers and how they engage an audience. They explored how the media creates meaning and engages particular audiences with precision on magazine covers. In particular, students …

Magazine cover - AT | Samples | Work samples | Resources

Magazine cover - BELOW

Students studied the conventions and technical and symbolic elements of magazine covers and how they engage an audience. They explored how the media creates meaning and engages particular audiences with precision on magazine covers. In particular, students …

Magazine cover - BELOW | Samples | Work samples | Resources

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