Your search for "United Nations Sustainable Development Goals" returned 18 result(s)
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The Australian colonies – ABOVE

Students constructed climate maps to show the location of the major climate zones in Australia. Students then produced overlays for the maps to indicate key events from the colonial history of each state and territory along with indications of its main …

The Australian colonies – ABOVE | Samples | Work samples | Resources

Establishing a new colony – ABOVE

Students investigated the early years of settlement of one Australian colony. Using sources provided by the teacher, and with the regular support of the teacher-librarian, they generated a series of inquiry questions to lead to the creation of a collection …

Establishing a new colony – ABOVE | Samples | Work samples | Resources

Establishing a new colony – AT

Students investigated the early years of settlement of one Australian colony. Using sources provided by the teacher, and with the regular support of the teacher-librarian, they generated a series of inquiry questions to lead to the creation of a collection …

Establishing a new colony – AT | Samples | Work samples | Resources

Sustainability - Years 5 and 6

Actions for a more sustainable future reflect values of care, respect and responsibility, and require us to explore and understand environments. Students develop the knowledge, skills, values and world views necessary to contribute to more sustainable …

Sustainability - Years 5 and 6 | Conservation and sustainability | Dimensions | Curriculum connections | Resources

Digital Technologies - Years 5 and 6

Investigating and defining Define problems in terms of data and functional requirements drawing on previously solved problems (ACTDIP017) Evaluating Explain how student solutions and existing information systems are sustainable and meet current and future …

Digital Technologies - Years 5 and 6 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources

Design and Technologies - Years 5 and 6

Year 5 Knowledge and understanding Content descriptions with elaborations: Examine how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services and environments for current …

Design and Technologies - Years 5 and 6 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources

Science - Years 5 and 6

Year 5 Science understanding Chemical science Content descriptions with elaborations Solids, liquids and gases have different observable properties and behave in different ways (ACSSU077) recognising that substances exist in different states depending …

Science - Years 5 and 6 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources

F-6/7 Humanities and Social Sciences - Years 5 and 6

Year 5 Knowledge and understanding (Geography sub-strand) Content descriptions with elaborations: The influence of people on the environmental characteristics of places in Europe and North America and the location of their major countries in relation …

F-6/7 Humanities and Social Sciences - Years 5 and 6 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources

Digital project: Scratch game - BELOW

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - BELOW | Samples | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

Design project: Gardening tool - ABOVE

Students critiqued garden tools designed for adults. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have with their selected tool(s) and produced designed …

Design project: Gardening tool - ABOVE | Samples | Work samples | Resources

Design project: Gardening tool - AT

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - AT | Samples | Work samples | Resources

Design project: Gardening tool - BELOW

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - BELOW | Samples | Work samples | Resources

Written reflection: Team challenges - ABOVE

For the first three lessons of the year, students worked in small groups to complete a number of challenges that required teamwork, decision-making, problem-solving, and movement skills to be successful. This series of lessons focused on building social …

Written reflection: Team challenges - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - ABOVE

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - AT

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - AT | Samples | Work samples | Resources

Digital project: Rapunzel - AT

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - AT | Samples | Work samples | Resources

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