Your search for "United Nations Sustainable Development Goals" returned 42 result(s)
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About me (Arabic) – AT

Students explored the concept of identity in a unit called ‘Who am I?’ They learned the relevant language structures, and participated in various tasks to practice reading, writing and talking about themselves and their personal world.  In this task, …

About me (Arabic) – AT | Samples | Work samples | Resources

Australia: your life so far – AT

Students produced a ‘profile’ of Australia on the eve of federation in 1901. In class during one 50-minute lesson, they completed sections of a teacher-created proforma to draw together information and ideas from their study of Australia’s history and …

Australia: your life so far – AT | Samples | Work samples | Resources

Chemical change – AT

Prior to the sample task, students were introduced to the atomic model and the ways in which this could be used to explain chemical structures and processes. They had investigated a variety of chemical reactions and classified them as endothermic or exothermic, …

Chemical change – AT | Samples | Work samples | Resources

Choreography: Telling stories - AT

Students investigated how elements of dance can be used to tell a story. The task consisted of two sections that were joined together. The first part engaged the students in the development of understanding of repetition and contrast to communicate their …

Choreography: Telling stories - AT | Samples | Work samples | Resources

Demonstration, verbal and written response: Tactics - AT

The teacher taught a five-week unit which included striking and fielding, target, net/court and invasion games. Handball was a small part of an overall unit of work which involved students demonstrating their skills and their understanding of tactics. Students …

Demonstration, verbal and written response: Tactics - AT | Samples | Work samples | Resources

Description: Castles – AT

Students were asked to write a description of the changes in the design and function of castles in medieval Europe. They worked with their class teacher and the teacher-librarian to locate appropriate written and pictorial source material and were provided …

Description: Castles – AT | Samples | Work samples | Resources

Design project: Desktop lamp - AT

Students completed an investigation of lighting technology and design developments over the past century. They developed knowledge and understanding of lighting technologies and the impact they have locally and globally. Students identified key elements …

Design project: Desktop lamp - AT | Samples | Work samples | Resources

Design project: Gardening tool - AT

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - AT | Samples | Work samples | Resources

Design project: Mini torch - AT

Students designed and produced a working prototype of a mini torch case using CAD-CAM and a control system. They investigated CAD-CAM technologies and rapid prototyping systems. Students investigated the characteristics and properties of electronics and …

Design project: Mini torch - AT | Samples | Work samples | Resources

Design project: Muffins - AT

Students researched, investigated, designed, produced and evaluated a healthy muffin suitable to be sold in a local café catering to adolescents. They explored the properties of ingredients to design a product that was healthy. They considered packaging …

Design project: Muffins - AT | Samples | Work samples | Resources

Design project: Nutritious and sustainable - AT

Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …

Design project: Nutritious and sustainable - AT | Samples | Work samples | Resources

Design project: To market - AT

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - AT | Samples | Work samples | Resources

Digital project: App development - AT

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - AT | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Learning tool - AT

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - AT | Samples | Work samples | Resources

Digital project: Podcast - AT

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - AT | Samples | Work samples | Resources

Digital project: Rapunzel - AT

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - AT | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

Digital project: Website - AT

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. They researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - AT | Samples | Work samples | Resources

Email to a member of parliament – AT

Students explored levels of mobile phone use and ownership in Australia as part of a unit on resources, consumers and businesses. They then wrote an email that might be sent to their local federal member of parliament requesting new legislation in relation …

Email to a member of parliament – AT | Samples | Work samples | Resources

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