Your search for "United Nations Sustainable Development Goals" returned 9 result(s)
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HASS - Satisfactory - Year 6

This portfolio of student work shows that the student can explain the significance of an event/development, an individual and/or group (WS5, WS6, WS7, WS11). The student identifies and describes continuities and changes for different groups in the past …

HASS - Satisfactory - Year 6 | Portfolios | Work samples | Resources

Australia: your life so far – AT

Students produced a ‘profile’ of Australia on the eve of federation in 1901. In class during one 50-minute lesson, they completed sections of a teacher-created proforma to draw together information and ideas from their study of Australia’s history and …

Australia: your life so far – AT | Samples | Work samples | Resources

Museum catalogue: Australia’s federation – AT

Students were provided with a collection of printed and digital images depicting people, places and events from the Australian colonies at the end of the nineteenth century. They were asked to make a selection from this collection for inclusion in a new …

Museum catalogue: Australia’s federation – AT | Samples | Work samples | Resources

Email to a member of parliament – AT

Students explored levels of mobile phone use and ownership in Australia as part of a unit on resources, consumers and businesses. They then wrote an email that might be sent to their local federal member of parliament requesting new legislation in relation …

Email to a member of parliament – AT | Samples | Work samples | Resources

Federation: for and against – AT

Students were provided with a selection of primary and secondary sources detailing the key figures and events that led to Australia’s federation in 1901. The task involved extracting arguments for and against federation and then recording this information …

Federation: for and against – AT | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

Design project: Gardening tool - AT

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - AT | Samples | Work samples | Resources

Digital project: Learning tool - AT

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - AT | Samples | Work samples | Resources

Digital project: Rapunzel - AT

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - AT | Samples | Work samples | Resources

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