Your search for "United Nations Sustainable Development Goals" returned 45 result(s)
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Australia: your life so far – ABOVE

Students produced a ‘profile’ of Australia on the eve of federation in 1901. In class during one 50-minute lesson, they completed sections of a teacher-created proforma to draw together information and ideas from their study of Australia’s history and …

Australia: your life so far – ABOVE | Samples | Work samples | Resources

Cells – ABOVE

Prior to the sample task, students engaged in investigations of cells and body systems, focusing specifically on cell structure, organelle function, cell specialisation, the digestive system, and reproduction in plants. This task was part of the final …

Cells – ABOVE | Samples | Work samples | Resources

Choreography: Telling stories - ABOVE

Students investigated how elements of dance can be used to tell a story. The task consisted of two sections that were joined together. The first part engaged the students in the development of understanding of repetition and contrast to communicate their …

Choreography: Telling stories - ABOVE | Samples | Work samples | Resources

Data analysis: Human wellbeing - ABOVE

Students were required to use and respond to a range of presented data sources to form conclusions about human wellbeing in African countries. The task was completed in test conditions as a summative assessment at the end of a two-week inquiry unit. It involved …

Data analysis: Human wellbeing - ABOVE | Samples | Work samples | Resources

Data analysis: Water in the world – ABOVE

Over a period of six weeks, students explored how water connects places, environments and people. Students used digital technologies to present the process of orographic rainfall and explain how it influences the characteristics on either side of a mountain. Students …

Data analysis: Water in the world – ABOVE | Samples | Work samples | Resources

Demonstration, verbal and written response: Tactics - ABOVE

The teacher taught a five-week unit which included striking and fielding, target, net/court and invasion games. Handball was a small part of an overall unit of work which involved students demonstrating their skills and their understanding of tactics. Students …

Demonstration, verbal and written response: Tactics - ABOVE | Samples | Work samples | Resources

Design project: Desktop lamp - ABOVE

Students completed an investigation of lighting technology and design developments over the past century. They developed knowledge and understanding of lighting technologies and the impact they have locally and globally. Students identified key elements …

Design project: Desktop lamp - ABOVE | Samples | Work samples | Resources

Design project: Gardening tool - ABOVE

Students critiqued garden tools designed for adults. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have with their selected tool(s) and produced designed …

Design project: Gardening tool - ABOVE | Samples | Work samples | Resources

Design project: Mini torch - ABOVE

Students designed and produced a working prototype of a mini torch case using CAD-CAM and a control system. They investigated CAD-CAM technologies and rapid prototyping systems. Students investigated the characteristics and properties of electronics and …

Design project: Mini torch - ABOVE | Samples | Work samples | Resources

Design project: Muffins - ABOVE

Students researched, investigated, designed, produced and evaluated a healthy muffin suitable to be sold in a local café catering to adolescents. They explored the properties of ingredients to design a product that was healthy. They considered packaging …

Design project: Muffins - ABOVE | Samples | Work samples | Resources

Design project: Nutritious and sustainable - ABOVE

Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …

Design project: Nutritious and sustainable - ABOVE | Samples | Work samples | Resources

Design project: To market - ABOVE

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - ABOVE | Samples | Work samples | Resources

Digital project: App development - ABOVE

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - ABOVE | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - ABOVE

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - ABOVE | Samples | Work samples | Resources

Digital project: Podcast - ABOVE

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - ABOVE | Samples | Work samples | Resources

Digital project: Rapunzel - ABOVE

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Digital project: Website - ABOVE

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - ABOVE | Samples | Work samples | Resources

Email to a member of parliament – ABOVE

Students explored levels of mobile phone use and ownership in Australia as part of a unit on resources, consumers and businesses. They then wrote an email that might be sent to their local federal member of parliament requesting new legislation in relation …

Email to a member of parliament – ABOVE | Samples | Work samples | Resources

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