Your search for "Recognise and explore digital systems (hardware and software components) for a purpose" returned 123 result(s)
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The state of the nation - ABOVE

Students adopted the persona of the Federal Treasurer to prepare an address to the National Press Club on living standards in Australia. In preparation for this task, class discussion was used to determine the questions to be answered in the address. …

The state of the nation - ABOVE | Samples | Work samples | Resources

Bouncing balls – AT

Students were asked to design an investigation that determines the relationship between the drop height of a ball and its bounce back height. This task was part of a teaching and learning unit on transformation of energy where students explored how energy …

Bouncing balls – AT | Samples | Work samples | Resources

Mouse trap dragster – Canobolas

This task was part of a unit of work designed to investigate forces and laws of motion. Students participated in a series of lessons covering Newton’s Laws of Motion, forces and simple machines. Teachers provided students with skills in research and scientific …

Mouse trap dragster – Canobolas | Samples | STEM | Resources

Rates of reaction – ABOVE

Students were asked to research factors that affect the rate of a chemical reaction. Working in groups of 3–4, students were asked to select one factor and design and perform an experiment to confirm its effect. Students presented their findings individually …

Rates of reaction – ABOVE | Samples | Work samples | Resources

Digital Technologies - Above satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain the control and management of networked digital systems and the security implications of the interaction between hardware, software and users (WS5). The student explains simple data compression, …

Digital Technologies - Above satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Revision of systems of language - AT

Students had completed learning the grammar of the passé composé, when to use the auxiliaries avoir and être, using the passé composé with reflexive verbs and the partitive article de, the pronoun en and the imperative with reflexive verbs. Students …

Revision of systems of language - AT | Samples | Work samples | Resources

Digital Technologies - Years 9 and 10

Investigating and defining Define and decompose real-world problems precisely, taking into account functional and non-functional requirements and including interviewing stakeholders to identify needs (ACTDIP038) Evaluating Evaluate critically how student …

Digital Technologies - Years 9 and 10 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources

Design and Technologies - Years 9 and 10

Years 9 and 10 Design and technologies knowledge and understanding Content descriptions with elaborations Critically analyse factors, including social, ethical and sustainability considerations, that impact on designed solutions for global preferred …

Design and Technologies - Years 9 and 10 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources

Digital project: Python game - AT

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - AT | Samples | Work samples | Resources

7-10 Geography - Year 10

Collecting, recording, evaluating and representing Content descriptions with elaborations: Represent multi­variable in a range of appropriate forms, for example scatter plots, tables, field sketches and annotated diagrams, with and without the use of …

7-10 Geography - Year 10 | Informed and safe use of information and devices | Dimensions | Curriculum connections | Resources

Digital Technologies - Satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain the control and management of networked digital systems and the security implications of the interaction between hardware, software and users (WS5). The student explains simple data compression, …

Digital Technologies - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Digital Technologies - Below satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain the control and management of networked digital systems and the security implications of the interaction between hardware, software and users (WS5). The student explains simple data compression, …

Digital Technologies - Below satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Digital project: Python game - BELOW

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - BELOW | Samples | Work samples | Resources

Digital project: Representation of data - AT

Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …

Digital project: Representation of data - AT | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Exploring Python - AT

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - AT | Samples | Work samples | Resources

Digital project: Database - ABOVE

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - ABOVE | Samples | Work samples | Resources

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