Your search for "Recognise and explore digital systems (hardware and software components) for a purpose" returned 135 result(s)
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Worksheet: Digital systems - ABOVE

Students have been collaborating, creating and communicating ideas, information and solutions face-to-face and online via a class wiki. They were asked to identify hardware and software used throughout the year and describe other purposes for which they …

Worksheet: Digital systems - ABOVE | Samples | Work samples | Resources

Presentation: Systems - ABOVE

Throughout the term, students were introduced to various digital systems and their use. Students were asked to identify software and hardware then demonstrate how to use a digital system for a specific purpose at school.

Presentation: Systems - ABOVE | Samples | Work samples | Resources

Body systems – Above

In a teaching and learning unit on biological sciences, students studied human anatomy with a particular focus on the respiratory, circulatory, nervous and digestive systems. They had investigated cells, tissues and organs in each system. Students were …

Body systems – Above | Samples | Work samples | Resources

Design project: All systems go - ABOVE

Students investigated two closed force systems (pneumatics and hydraulics), to understand that the technology of pneumatics relates to air pressure and the technology of hydraulics relates to water pressure. They were given a design brief to design a …

Design project: All systems go - ABOVE | Samples | Work samples | Resources

Digital project: Podcast - ABOVE

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - ABOVE | Samples | Work samples | Resources

Digital project: Website - ABOVE

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - ABOVE | Samples | Work samples | Resources

Digital Technologies - Above satisfactory - Years 5 and 6

This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …

Digital Technologies - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Digital project: Organising ideas – ABOVE

Students generated a digital mind map as a way to display pictorial data. They collected data about known places around the school in the form of digital photos taken using a tablet computer. They used an app to create a mind map to represent these data. …

Digital project: Organising ideas – ABOVE | Samples | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Digital project: Rapunzel - ABOVE

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources

Digital Technologies - Above satisfactory - Foundation to Year 2

This portfolio of student work shows that the student can identify how common digital systems (hardware and software) are used to meet specific purposes (WS4). The student uses digital systems to represent simple patterns in data in different ways (WS1, …

Digital Technologies - Above satisfactory - Foundation to Year 2 | Portfolios | Work samples | Resources

Digital project: The beach - ABOVE

Students collected data about what they found on the beach and presented the data as an information product.

Digital project: The beach - ABOVE | Samples | Work samples | Resources

Digital Technologies - Above satisfactory - Years 3 and 4

This portfolio of student work shows that the student can describe how a range of digital systems (hardware and software) and their peripheral devices can be used for different purposes (WS1). The student explains how the same data sets can be represented …

Digital Technologies - Above satisfactory - Years 3 and 4 | Portfolios | Work samples | Resources

Digital Technologies - Above satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain the control and management of networked digital systems and the security implications of the interaction between hardware, software and users (WS5). The student explains simple data compression, …

Digital Technologies - Above satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Digital project: App development - ABOVE

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - ABOVE | Samples | Work samples | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - ABOVE

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - ABOVE | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Database - ABOVE

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - ABOVE | Samples | Work samples | Resources

Digital Technologies - Above satisfactory - Years 7 and 8

This portfolio of student work shows that the student can distinguish between different types of networks and defined purposes (WS5). The student explains how text, image and audio data can be represented, secured and presented in digital systems (WS2, …

Digital Technologies - Above satisfactory - Years 7 and 8 | Portfolios | Work samples | Resources

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