Your search for "Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems" returned 4083 result(s)
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ACTDIP004

Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems

numeracy information-communication critical-creative literacy Elaborations ScOT Terms

ACTDIP004 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

ACTDIP010

Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them

literacy information-communication numeracy critical-creative Elaborations ScOT Terms

ACTDIP010 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Digital Technologies - Foundation to Year 2

Knowledge and Understanding Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001) Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002) Processes and Production …

Digital Technologies - Foundation to Year 2 | Multimedia dimensions | Dimensions | Curriculum connections | Resources

ACTDIP019

Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)

numeracy literacy information-communication critical-creative Elaborations ScOT Terms

ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Social management - Make decisions Personal and Social Capability Social management Level 3

contribute to and predict the consequences of group decisions in a range of situations

Social management - Make decisions | Level 3 | Learning Continuum | Personal and Social Capability | General capabilities | F-10 curriculum

Social management - Make decisions Personal and Social Capability Social management Level 1b

identify options when making decisions to meet their needs and the needs of others

Social management - Make decisions | Level 1b | Learning Continuum | Personal and Social Capability | General capabilities | F-10 curriculum

Social management - Make decisions Personal and Social Capability Social management Level 4

identify factors that influence decision making and consider the usefulness of these in making their own decisions

Social management - Make decisions | Level 4 | Learning Continuum | Personal and Social Capability | General capabilities | F-10 curriculum

Achievement Standard Digital Technologies Foundation to Year 2

By the end of Year 2, students identify how common digital systems (hardware and software) are used to meet specific purposes. They use digital systems to represent simple patterns in data in different ways. Students design solutions to simple problems …

Achievement Standard | Achievement Standards | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Social management - Make decisions Personal and Social Capability Social management Level 6

develop and apply criteria to evaluate the outcomes of individual and group decisions and analyse the consequences of their decision making

Social management - Make decisions | Level 6 | Learning Continuum | Personal and Social Capability | General capabilities | F-10 curriculum

Learning Area Achievement Standard Design and Technologies Years 3 and 4

By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …

Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Digital Technologies Years 3 and 4

By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …

Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Design and Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …

Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Digital Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …

Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Achievement Standard Science Year 6

By the end of Year 6, students compare and classify different types of observable changes to materials. They analyse requirements for the transfer of electricity and describe how energy can be transformed from one form to another when generating electricity. …

Achievement Standard | Achievement Standards | Year 6 | Science | F-10 curriculum

Two-way science at Leonora: investigating the Mamutjitji (antlion) and other invertebrates

Leonora District High School is a Foundation to Year 12 government school located in the remote mining community of Leonora which is 840 kms north-east of Perth in Western Australia on the traditional lands of the Wankatja people. It has an enrolment …

Two-way science at Leonora: investigating the Mamutjitji (antlion) and other invertebrates | Illustrations of practice | Aboriginal and Torres Strait Islander Histories and Cultures | Resources

Mathematics - Year 1

Number and place value Represent and solve simple addition and subtraction problems using a range of strategies including counting on, partitioning and rearranging parts (ACMNA015) Data representation and interpretation Represent data with objects and …

Mathematics - Year 1 | Competencies and skills | Dimensions | Curriculum connections | Resources

ACMNA015

Represent and solve simple addition and subtraction problems using a range of strategies including counting on, partitioning and rearranging parts

critical-creative numeracy Elaborations ScOT Terms

ACMNA015 | Content Descriptions | Year 1 | Mathematics | F-10 curriculum

ACMNA032

Recognise and represent division as grouping into equal sets and solve simple problems using these representations

critical-creative numeracy literacy Elaborations ScOT Terms

ACMNA032 | Content Descriptions | Year 2 | Mathematics | F-10 curriculum

ACMNA211

Solve problems involving simple interest

literacy numeracy critical-creative Elaborations ScOT Terms

ACMNA211 | Content Descriptions | Year 9 | Mathematics | F-10 curriculum

Reasoning in decision making and actions - Reason and make ethical decisions Ethical Understanding Reasoning in decision making and actions Level 2

discuss how people make decisions about their actions and offer reasons why people’s decisions differ

Reasoning in decision making and actions - Reason and make ethical decisions | Level 2 | Learning Continuum | Ethical Understanding | General capabilities | F-10 curriculum

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