Your search for "world war" returned 21 result(s)
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Elaboration (5) ACTDIP026

modelling the attributes of real-world objects for a computer game

information-communication literacy critical-creative numeracy

Elaboration (5) | ACTDIP026 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP030

developing a digital game that manipulates models of real-world objects

information-communication critical-creative numeracy

Elaboration (1) | ACTDIP030 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP041

defining classes that represent the attributes and behaviour of objects in the real world or in a game

information-communication critical-creative literacy

Elaboration (1) | ACTDIP041 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Introduction

The Australian Curriculum: Technologies describes two distinct but related subjects: Design and Technologies, in which students use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities Digital …

Introduction | Technologies | F-10 curriculum

Key ideas

Overarching idea: Creating preferred futures The Technologies curriculum provides students with opportunities to consider how solutions that are created now will be used in the future. Students will identify the possible benefits and risks of creating …

Key ideas | Technologies | F-10 curriculum

Rationale Design and Technologies

This rationale complements and extends the rationale for the Technologies learning area. In an increasingly technological and complex world, it is important to develop knowledge and confidence to critically analyse and creatively respond to design challenges. …

Rationale | Design and Technologies | Technologies | F-10 curriculum

ACTDIP027

Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints

critical-creative ethical-understanding literacy information-communication sustainability Elaborations ScOT Terms

ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Years 3 and 4 Design and Technologies

Learning in Design and Technologies builds on concepts, skills and processes developed in earlier years, and teachers will revisit, strengthen and extend these as needed. By the end of Year 4 students will have had the opportunity to create designed …

Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum

Rationale Digital Technologies

This rationale complements and extends the rationale for the Technologies learning area. In a world that is increasingly digitised and automated, it is critical to the wellbeing and sustainability of the economy, the environment and society, that the …

Rationale | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDEP024

investigating designed solutions from around the world to make suitable, quality decisions that meet the design brief, challenge or scenario

critical-creative literacy personal-social

Elaboration (1) | ACTDEP024 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum

ACTDIP038

Define and decompose real-world problems precisely, taking into account functional and non-functional requirements and including interviewing stakeholders to identify needs

literacy personal-social information-communication critical-creative Elaborations ScOT Terms

ACTDIP038 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Years 3 and 4 Digital Technologies

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as categorising and outlining procedures; and developing an increasing awareness of how digital systems are used and could be used …

Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Years 5 and 6 Digital Technologies

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as identifying similarities in different problems and describing smaller components of complex systems. It also focuses on the sustainability …

Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Years 7 and 8 Digital Technologies

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as decomposing problems and prototyping; and engaging students with a wider range of information systems as they broaden their experiences …

Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP027

starting from a simplified system, gradually increase complexity until a model of a real-world system is developed, and record the difficulties associated with each stage of implementation

literacy information-communication critical-creative

Elaboration (3) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDIP040

designing algorithms to solve real-world problems and describing algorithms using flow charts and structured English, for example START, END, IF and UNTIL

information-communication numeracy critical-creative literacy

Elaboration | ACTDIP040 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (5) ACTDEK041

recognising real-world problems and understanding basic needs when considering designed solutions, for example Engineers Without Borders High School Outreach Program allows students to design solutions to problems in a country in Asia

critical-creative ethical-understanding information-communication intercultural-understanding personal-social literacy asia-australia

Elaboration (5) | ACTDEK041 | Content Descriptions | Years 9 and 10 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIK014

investigating how emerging digital systems work, for example using an augmented reality app (or blended reality) and considering how images of real-world objects can be blended with computer-generated information to produce a virtual reality

literacy information-communication critical-creative

Elaboration (3) | ACTDIK014 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Structure Design and Technologies

The Australian Curriculum: Design and Technologies (F–10) comprises two related strands: Design and Technologies knowledge and understanding – the use, development and impact of technologies and design ideas across a range of technologies contexts Design …

Structure | Design and Technologies | Technologies | F-10 curriculum

Structure Digital Technologies

The Australian Curriculum: Digital Technologies (F–10) comprises two related strands: Digital Technologies knowledge and understanding – the information system components of data, and digital systems (hardware, software and networks) Digital Technologies …

Structure | Digital Technologies | Technologies | F-10 curriculum

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