Your search for "hybrid text" returned 18 result(s)
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Digital Technologies - Satisfactory - Years 7 and 8

This portfolio of student work shows that the student can distinguish between different types of networks and defined purposes (WS5). The student explains how text, image and audio data can be represented, secured and presented in digital systems (WS2, …

Digital Technologies - Satisfactory - Years 7 and 8 | Portfolios | Work samples | Resources

Investigation: Secure networks - AT

Students created and presented a presentation to educate and inform users about data, network communication and security. They identified and described the purpose and components of two different networks, then selected one and created a network topology …

Investigation: Secure networks - AT | Samples | Work samples | Resources

Digital project: The beach - AT

Students collected data about what they found on the beach and presented the data as an information product.

Digital project: The beach - AT | Samples | Work samples | Resources

Worksheet: Digital systems - AT

Students have been collaborating, creating and communicating ideas, information and solutions face-to-face and online via a class wiki. They were asked to identify hardware and software used throughout the year and describe other purposes for which they …

Worksheet: Digital systems - AT | Samples | Work samples | Resources

Digital project: Organising ideas - AT

Students generated a digital mind map as a way to display pictorial data. They collected data about known places around the school in the form of digital photos taken using a tablet computer. They used an app to create a mind map to represent these data. …

Digital project: Organising ideas - AT | Samples | Work samples | Resources

Digital project: Rapunzel - AT

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - AT | Samples | Work samples | Resources

Digital project: Podcast - AT

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - AT | Samples | Work samples | Resources

Digital project: Website - AT

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. They researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - AT | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

Worksheet: Whole numbers - AT

Students were introduced to whole numbers using a CS Unplugged video and unplugged group activities. Students completed a worksheet to assess their understanding of binary numbers.

Worksheet: Whole numbers - AT | Samples | Work samples | Resources

Digital project: Database - AT

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - AT | Samples | Work samples | Resources

Digital project: Learning tool - AT

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - AT | Samples | Work samples | Resources

Digital project: Python game - AT

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - AT | Samples | Work samples | Resources

Digital project: App development - AT

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - AT | Samples | Work samples | Resources

Presentation: Data and protocols - AT

Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …

Presentation: Data and protocols - AT | Samples | Work samples | Resources

Investigation: Networks - AT

Students investigated how data are transmitted and secured in wired, wireless and mobile networks. They reported on the nature of networks and how components impact on the operation of networks. They described at least one communication protocol for sending …

Investigation: Networks - AT | Samples | Work samples | Resources

Digital project: Exploring Python - AT

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - AT | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

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